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Where I've Been

29/6/2025

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Hello, it's me.

It's been a while since I've posted here.

In fact, it's been more than a while. It's been years. There's several reasons for that, but the main reason is that, after the release of The Outbreak Story back in September 2023, I experienced a period of severe burnout. I might write a post about that at some point, about my experience (and the ongoing road towards recovery) because I feel like post-release burnout is an underdiscussed topic among game developers. Several people I've talked to during those first few months, who are also game developers, have expressed similar feelings. I feel like talking about it wouldn't just help me process these feelings... it might help people who are in the same boat.

The other major factor is that I experienced a period of financial difficulty, due to having to buy a new laptop after the old one gave out. And, because I needed to spend the money on more important things like rent and basic necessities for me and Casper (who is lying down next to the laptop and kneading as I write this) it meant that I couldn't afford to keep this blog up.

Aside from that, I ended up discovering some things about myself. The people who follow me on social media and keep in contact with me through Discord know this, but I am trans. I go by Jules now, and use she/her pronouns.

Trans rights are human rights.

Signing out,
​-Jules
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Now on Linux!

16/10/2023

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The game is out on Linux now!

Keep in mind that there might be some problems on certain Linux distros, and we're not sure how to fix all of those problems, but we have added a file with install instructions in the folder containing the executable file (the same install instructions can be found in this Steam guide) and we recommend reading it.

Shout-out to:
  • Starturbo for compiling the Linux builds, setting things up, as well as writing the install instructions.
  • Zeera the Zesty for checking if the game starts up on Steam on her Linux device.
  • Mj.Jernigan for this blog post that helped us fix some problems.
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Trailer!

14/3/2023

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The trailer for The Outbreak Story is finally out. Also, the game now has an estimated release window. Check it out below!
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Progress Update - New GIFs, Pictures and Where I Have Been

7/6/2021

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I know it's been a while.

This post is mainly for those who follow my Twitter account or are in the official The Outbreak Story Discord server. I haven't been posting much about the game lately, and I haven't been that active on social media in general, and I figured I'd explain what's up and where I've been during all of this time.

First of all, I want to say something to those of you who might be worried about the state of the game's development. Please don't be. The game's development is very much ongoing and I have been making progress, but a lot of that is stuff I don't want to show because it would spoil the story. I know what I want the game to be, how I want the plot to go and what I want the ending to be. I am confident that I'll be able to finish the game either before the end of this year, or if not, early next year.
I know that people might want something more concrete, like a release date, but I don't like to give people expectations and then potentially letting them down.


But why have I been inactive on social media?

The short answer?
Depression. I have always been open about my struggles with mental health, so this might not come as much of a surprise.


More than that, though, I've just been kind of... burnt out on social media (Twitter in particular) at the moment? The whole climate can be... tiring at times. For me, anyways, but a lot of people in online spaces that I hang out in express frustration with being on Twitter and their feelings on the matter are similar to mine, so I know this isn't just me.
A lot of people on Twitter (and I know this isn't exclusive to Twitter but I think Twitter is one of the worse platforms in this regard) seem to just have to have an opinion on everything, even if they don't know what they're talking about, just to have an opinion on the matter.
And people have to be RIGHT all the time, which is something I find to be rather annoying as someone who would rather try to actually solve the world's problems.

At a certain point, it just doesn't feel productive to follow all this discourse.


Aside from that, I've also had some IRL issues to deal with. My cat, Casper, disappeared a few weeks ago. He was only gone for a few days and he was fine when I found him, but it was a horrible situation. I didn't sleep at all during the first night.
I don't know what I'd do if he died.
I mean, it's a risk, since I live in a suburban area and there's a busy road right next to my house. There's a lot of cars.

But he's back, and I'm making sure to cherish all the time I get to experience with him!
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Love you, Casper!

That aside, a few of my close online friends have also been dealing with their own mental health issues. I've been giving them emotional support to the best of my ability.

I have also been dealing with a particularly frustrating situation in a Discord server where I'm a moderator. A person in that server who several other people had issues with had to be banned after, when confronted about it by the server owner (who is also one of my close friends) he tried to emotionally blackmail the server owner. This person has since been constantly bothering us to unban him, and since that didn't work, he has started to bother third parties about it and trying to get them to bother us about it instead of doing it himself.
This has been pretty exhausting to deal with, not just for me, but also the server owner (who already has his own mental health issues) and the other moderator.

The whole issue has been going on for more than a month, by the way. Just putting things into perspective here because I don't think the short summary I gave of the situation really conveys what an exhausting experience it has been.


So, yeah, plenty of stuff has happened.


Moving on from that, here's some gif's!

The first gif is of Noah, James, Marie, Alexia and Shelby fighting the Antlion, a powerful boss. It has the ability to regenerate itself, making it hard to do any real damage to it.
​(check the original tweet here)
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On to the next gif...

After the party manages to deal with the healing factor and damage the boss, it starts shooting out giant lasers.
​(check the original tweet here)
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And here's a still image.
​(check the original tweet here)
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I have made some graphical upgrades to existing areas as well.
Here's the town of Seafort.
(check the original tweet here)
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And, finally, here's some light-hearted dialogue. The party is visiting Alexia's grandmother, who lives in a little cottage in the forest, and Noah is preparing to knock on the door.
​(check the original tweet here)
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That's it for now, as far as the progress update goes.

I would love to promise that I'll be updating consistently from now on, but if you're a long-time follower, you probably already know that I'm not good at that.

​Even putting aside the fact that I struggle with mental health issues, I'm just not that great at sticking to a schedule.

I'm trying, really, but improving at this sort of thing takes time.


If you've made it this far and are reading this, thanks a lot! Please consider following me on Twitter (@BasMakesGames) or checking out the demo for the game on Itch.io or GameJolt. If you would like to get in touch, become a tester or get notified whenever I post something about the game including progress updates, join the Discord.

Greetings, and stay safe!
​-Bas
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Progress Update - Lasers!

1/4/2021

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I swear, this is not an April Fools post!

With that said...
I know it's been a while since I've shared any progress on The Outbreak Story. The reason for that isn't that no progress is being made - quite a lot of progress has been made over the past month - but that I'm working on a lot of story content. Stuff that I don't want to spoil before the game comes out.

I finally added lasers into the game, though. And I'm really happy with it!
(check the original tweet here)
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And I also added an effect for when the laser disappears!
​(check the original tweet here)
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​
​That's it for now!

If you've made it this far and are reading this, thanks a lot! Please consider following me on Twitter (
@BasMakesGames) or checking out the demo for the game on Itch.io or GameJolt. If you would like to get in touch, become a tester or get notified whenever I post something about the game including progress updates, join the Discord.

Greetings, and stay safe!
​-Bas
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    I am Jules de Groot, a starting indie developer. This blog consists of me rambling on about game development, stuff I like and issues that I care about.

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